How Video Games are Changing Education [Infographic]

Educational GamesHere’s a cool infographic from a while back that highlights the connection between video games and real life skills. It connects a host of games to skills in Literacy, Logic, Communication, History, Mathematics and more. Examples include educational classics such as Where in the World is Carmen Sandiego, Oregon Trail and Sim City, to modern titles like LittleBigPlanet, Angry Birds, and Brain Age. And of course you can’t forget Minesweeper. Some benefits are well known, such as improving hand-eye coordination, but other are a bit more surprising, such as:

  • Playing the kill-or-be-killed games can improve peripheral vision and the ability to see objects at dusk.
  • Tetris may help post-traumatic stress disorder symptoms; playing the visually oriented game cuts down on the number of flashbacks.

Other interesting stats include:

  • 82% of children play video games at least once every two weeks.
  • 59% of teachers would consider using commercial games in the classroom.
  • There was a 50% increase in correct answers on standardized tests by students who learned by playing an educational game, since they were exposed to information repeatedly in attempts to increase their score.

If only they considered all these benefits when I was in school, then class time would have been a lot more fun. And since schools are already gearing up to replace all textbooks with iPads, it looks like the future is bright for games in the classroom. What games are your favorite from those depicted in the infographic, and what facts surprise you the most?

Video Games in Education

via Gaming Psych

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